Abstract—The goal of this study is to develop a game that
generates a story automatically based on the story creation
process used in Table-top role playing games (TRPGs). TRPG is
an analog game that employs the creativity of the game player.
We have already produced a mechanism for developing a scene
sequence from a mutual communication between game master
(GM) and player (PL) experimentally. This mechanism
generates a story constructed from a few scenes. Scenes are
parts of a story that are separated by a temporal and spatial
border. In this paper, we introduce a mechanism to expand
scenes by using event sequence information with the goal of
generating a long story. The event sequence information is
obtained using a semi-automatic event sequence acquisition
system that was developed in previous work.
Index Terms—Automatic narrative generation game, event
sequence, script, table-top role playing game.
The authors are with Iwate Prefectural University, Sugo, Takizawa, Iwate,
152-52, Japan (e-mail: g236m001@s.iwate-pu.ac.jp,
t-ogata@iwate-pu.ac.jp).
[PDF]
Cite: Jumpei Ono and Takashi Ogata, "Implementation of a Scene Expansion Mechanism Using an Event Sequence: As a Mechanism in an Automatic Narrative Generation Game," International Journal of Knowledge Engineering vol. 2, no. 4, pp. 165-169, 2016.